Notes
By tag.
Same posts, sorted differently. Click a tag to jump to its cluster.
colour
1 post-
Colour Science Playground
Nine instruments for the pipeline between light and pixels — colour spaces, gamma, white balance, gamut, equalisation, CLAHE, colour transfer, and what a dichromat actually sees.
compression
1 post-
Compression Laboratory
Eight instruments for JPEG — one 8×8 block through the whole pipeline, the DCT basis, quantisation, chroma subsampling, artefacts up close, rate–distortion, resolution against quality, and bit depth.
computer-vision
4 posts-
Image Processing Laboratory
Build a processing pipeline stage by stage and watch every intermediate — spatial filters, boundaries, custom kernels, the Fourier domain, edges, corners, pyramids and morphology.
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Compression Laboratory
Eight instruments for JPEG — one 8×8 block through the whole pipeline, the DCT basis, quantisation, chroma subsampling, artefacts up close, rate–distortion, resolution against quality, and bit depth.
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Colour Science Playground
Nine instruments for the pipeline between light and pixels — colour spaces, gamma, white balance, gamut, equalisation, CLAHE, colour transfer, and what a dichromat actually sees.
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Camera Geometry Playground
Eight instruments for the equation every camera obeys — projection, field of view, extrinsics, distortion, calibration error, homographies, epipolar lines, and triangulation uncertainty.
geometry
1 post-
Camera Geometry Playground
Eight instruments for the equation every camera obeys — projection, field of view, extrinsics, distortion, calibration error, homographies, epipolar lines, and triangulation uncertainty.
interactive
4 posts-
Image Processing Laboratory
Build a processing pipeline stage by stage and watch every intermediate — spatial filters, boundaries, custom kernels, the Fourier domain, edges, corners, pyramids and morphology.
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Compression Laboratory
Eight instruments for JPEG — one 8×8 block through the whole pipeline, the DCT basis, quantisation, chroma subsampling, artefacts up close, rate–distortion, resolution against quality, and bit depth.
-
Colour Science Playground
Nine instruments for the pipeline between light and pixels — colour spaces, gamma, white balance, gamut, equalisation, CLAHE, colour transfer, and what a dichromat actually sees.
-
Camera Geometry Playground
Eight instruments for the equation every camera obeys — projection, field of view, extrinsics, distortion, calibration error, homographies, epipolar lines, and triangulation uncertainty.
signal-processing
1 post-
Image Processing Laboratory
Build a processing pipeline stage by stage and watch every intermediate — spatial filters, boundaries, custom kernels, the Fourier domain, edges, corners, pyramids and morphology.