I am a Master’s student in
Communication Systems
at EPFL, supported by the Excellence Scholarship.
My research interests are computer vision, foundational models, and 3D scene understanding.
I have previous research experience in computer vision and detection and estimation problems. Currently I am interested in foundational models, multimodal data, 3D scene understanding, and diffusion models.
Optimizing Bézier curves with constrained Gaussian splatting extends sketch abstraction from 2D to 3D. By restricting Gaussians to matte spherical blobs along curve paths, our method produces structured wireframe-like sketches that compactly capture object geometry.
This NeRF editing framework performs localized relighting and texture edits with pretrained diffusion models while preserving geometry. Wavelet-based gradient filtering and surface normal prediction ensure high-fidelity edits with consistent reflections and appearance.
The source code of this website has been taken from here.